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Showing posts from August, 2026

The Lonely Linuxer v2 Log #2: The Comeback v2

The Lonely Linuxer v2 Log #2: The Comeback v2 Hi guys, I'm back. I've been treated again at a mental hospital for about 10 days, and now I'm back home and kicking again. I just uploaded a Brink stream on YouTube. It's about 52 minutes long, and I'm pretty happy to have something new uploaded. I'm also planning to stream again today, maybe. We'll see how I'm feeling. As for my games, I want to start updating them again once I'm more stable. For now, I'm going to take things slowly, rest, recharge, and focus on getting myself back on track. I might also make HeroBot available on Discord sometime in the future. I don't need to rush everything. For now, no heavy programming. Just small things like streaming, creating Shorts, blogging, and maybe doing a little promotion. One step at a time. I hope I'll be feeling more stable and productive again over the coming weeks. I want to get better, take care of myself, and eventually get back to making...

The Lonely Linuxer v2 Log #1: The Next Step

The Lonely Linuxer v2 Log #1: The Next Step Hello everyone! Welcome to the first entry of The Lonely Linuxer v2. A lot has happened since my previous posts, and I feel like this is the right time to start a new chapter. The biggest change has been my chatbot project. What started as Herobot Multilingual has now evolved into Herobot-Llama. Instead of simply improving the old version, I decided to redesign it around a local Llama model. It now supports internet search and has become a much more capable assistant than my earlier chatbot. Building it taught me a lot about Java, AI, local language models, and how different components can work together to create something useful. I also started experimenting with AI in a different way. Recently, I used Google Flow to create YouTube Shorts. It's fascinating to see how AI can help not only with programming but also with creating content. I'm still learning, but I'm excited to explore what I can make next. Of course, game developmen...