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Showing posts from November, 2025

A Lonely Linuxer Log #19 - My Turning Point

So I’ve been inspired by Timothy Ronald for quite some time now — if I remember correctly, I first discovered him around 2024. I’ve been following his ideas, especially that video about how the key to getting insanely rich is capitalism. His take on capitalism feels different. He talks about it not as some political concept, but as a lever — a tool to multiply what you already have. Like that quote from the Greek philosopher: “Give me a lever and a place to stand, and I will move the world.” If money is energy, then leverage is the multiplier. Recently, he uploaded a video about how to make 0–100 million rupiah every month. And his core idea is simple: You either become a builder or a seller. Whichever one you choose, you go all-in. I want to walk the builder’s path. Because I already have the skills. I already have the tools. Now I just need to push harder — but without sacrificing my mental health this time. I even have a plan: once I get enough capital (maybe from my Hero Robotag ga...

A Lonely Linuxer Log #18 - Works Done

Hi everyone, welcome back to my post—again. This time I want to talk about the projects I’ve made throughout the years. These games are sorted by the order I developed them, and each of them carries its own story, chaos, and memories from different stages of my life. 1. Isekai Manager (2019 – IGSI Game Jam) Back in December 2019, I worked with a team for the IGSI Game Jam. We created a visual novel Windows game called “Isekai Manager.” You play as a nephilim who judges two characters: a maid and a knight. Synopsis (spoiler alert): The maid kills the queen because she can’t stand being treated as a tool anymore. She stabs the queen straight in the heart. After discovering this, the knight kills the maid. Your job is to investigate both sides of the story and decide who goes to heaven or hell. A simple visual novel—but one with heavy choices. 2. Ding Dong, Dong (2020) This was my second project—a 5-in-1 Android minigame collection inspired by Bishi Bashi, which explains the “ding dong” s...

A Lonely Linuxer Log #17 – My Walking Hobby

This log is a bit different, but still very much part of my uptime. I want to share something that’s been helping me keep my system running stable: walking. I live in a crowded city — like a machine running too many background services — but it still has green parks and quiet paths, the equivalent of hidden TTYs where things feel calmer. I started doing daily “maintenance cycles,” walking about an hour and covering around 3km. But recently, I’ve upgraded. Now I can push 5km without throttling, and yesterday I even reached 8km — a surprising performance boost. And here’s the strange part: walking seems to help my insulin levels. My blood sugar came back normal — which feels like discovering that htop shows no runaway processes even though I consume too much sugary coffee and still smoke. (Yeah, I know, I’ll patch those habits eventually.) There’s even an incentive module installed: my dad pays me 5,000 rupiah per kilometer walked. That’s basically enough to apt-get a bottle of coffee. S...

The Lonely Linuxer Log #16 — Labels Change, But I’m Still Me

This entry is a bit heavier, but I feel like I need to write it — not just for anyone reading, but for myself. Mental health isn’t a straight line, and sometimes the path loops back in ways you don’t expect. A long time ago, I was diagnosed with schizophrenia. It was scary hearing that word. It felt like a label that swallowed everything else about me — my hobbies, my personality, my creativity, even the part of me that loves Linux and building weird little programs at 2 A.M. But over time, I got better. Really better. Symptoms calmed down, my days stabilized, and eventually I was told I didn’t fit the criteria for schizophrenia anymore. That felt like progress — like shedding something heavy. Then came bipolar disorder. Another label. Another chapter. Another wave to ride. And again, I found balance. I worked on myself. I lived my life. I tried to be consistent even when my brain wasn’t. For a while, I felt like I was winning. And then came the relapses Recently, things got tough agai...

The Lonely Linuxer Log #15 — Healing Takes Time

It’s been about three months since my hospitalization. Honestly, it still feels surreal typing that out. Those days feel far away now — like a foggy memory I can barely reach — but the impact is still here, in quieter ways. But I’m healing. Not instantly, not perfectly, but in small, steady steps that I’m finally starting to notice. Some days feel normal. Some days feel like I’m learning how to be myself again. And some days, I’m just tired — but not the kind of tired that makes me crash, just the kind that whispers, “You survived something heavy.” I’m proud of that. I don't say it often enough. Coping, the not-so-perfect way Let me be real for a moment: I still smoke. It became one of the ways I coped with stress after everything — not the healthiest choice, and I know that. But I don’t hide it. I’m not proud of it, but I’m not ashamed either. Healing is messy. People don’t always magically replace bad habits with good ones overnight. The important part is this: I want to quit. I’...

The Lonely Linuxer Log #14 — Confession of an AI-Powered Penguin 🐧

 Hey everyone, it’s your friendly neighborhood Linuxer again. Okay… I’ve got a confession to make. Recently, I’ve been getting some help writing my blogs — from AI. Yup. The “lonely Linuxer” isn’t completely alone anymore. 😅 Before you imagine some robot typing while I sip coffee, don’t worry — it’s still me behind the keyboard. I just use AI as a writing buddy to turn my scattered ideas into actual words that make sense (most of the time). Honestly? It’s kinda like using apt install inspiration. I still control the terminal — I just get a few extra suggestions before I hit Enter. And oh yeah… 💙 Big news: I’ve switched to Kubuntu! Goodbye GNOME, hello KDE. It feels smooth, beautiful, and way more “me.” I’ve been customizing it nonstop — changing icons, tweaking panels, and pretending I’m hacking NASA every time I open Konsole. Linux is still my favorite kind of chaos — open, free, and full of personality (just like its users). So yeah, I might not be that lonely anymore. I’ve got...

🤖 How AI Became My Unexpected Game Dev Teammate

 Hey everyone, it’s Hubaka again 👋 So… confession time: I’ve been using AI to help me in game development lately. At first, I thought it’d just give me ideas or help me fix small bugs — but nope. This thing turned into my unofficial teammate. 😂 AI doesn’t complain when I change my code 10 times. It doesn’t sleep. It doesn’t judge me for naming my variable “enemythingy2”. It just helps — from writing bits of C# or gdscript to suggesting game story ideas when my brain goes 404 creativity not found. Sure, sometimes it gives the weirdest advice ever (like “try removing gravity”), but honestly, it’s made my dev journey faster, funnier, and a lot more interesting. I still do the heavy lifting — coding, designing, debugging till 3 AM — but AI feels like that one friend who always says, “bro, I got you.” 🤝 If you wanna see what me and my robot buddy have been cooking up, check out my games here: 👉 https://hubahuba.itch.io/ And if you’re into game dev chaos, memes, and honest feedback, ...

🎮 From Bugs to Boss Fights: My Game Dev Journey So Far

 Hey folks, it’s Hubaka 👋 You know, when I first started game development, I thought it would be easy. Just throw some code, add a sprite, press run… boom, masterpiece! Well, turns out — that “boom” was usually my game crashing. 💥😂 I’ve spent nights debugging, days designing, and mornings realizing I broke something that worked perfectly yesterday. But honestly? I wouldn’t trade it for anything. Every bug, every failed build, every “why isn’t this working!?” moment taught me something new. Game dev is wild. One minute you’re a programmer, the next you’re an artist, a sound designer, a writer, and sometimes… your own QA tester who lies to themselves saying, “It’s not a bug, it’s a feature.” I’m still learning, still building, and still chasing that feeling of watching someone play my game and smile. That’s the real win. 🕹️✨ If you wanna see what I’ve been working on, check out my games here: 👉 https://hubahuba.itch.io/ And if you’re a fellow dev (or just someone who loves chaos...